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Gin Rummy Rules

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Gin Rummy is a member of the Rummy family of games. As with most games there are plenty of variations out there, so the game might not be exactly like you play it or have different points for some things. Below I'll explain the rules we use on this site. I'll start by explaining a few basic concepts, and then go over the gameplay and scoring of the game.

Basic concepts

  • Set: Three or four cards of the same rank, for example H8 S8 D8 or H12 S12 D12 C12
  • Run: Three or more cards in sequence in the same suit, for example H1 H2 H3 or C6 C7 C8 C9 C10. Aces are always low, never high, and runs can't wrap around, so Q,K,A,2 would not be a legal run.
  • Meld: A word for both Sets and Runs. You might for example have three melds, where two of them are sets and one is a run. Each card can only be part of one set or run, for example if you have an 8 you cannot count it both as part of 8,8,8 and 7,8,9.
  • Stock: A deck of facedown cards, in the middle of the table. Players draw one card from the stock in every round.
  • Discard pile: A pile of faceup cards, placed next to the stock. Players discard one card onto the pile in every round.
  • Deadwood: Any cards in your hand that are not part of a meld.
  • Knocking: Ending the round by putting a card face down on the discard pile.
  • Gin: When all 10 cards in your hand are parts of melds and you have no deadwood.
  • Big Gin: When all 10 cards in your hand and the card you just drew are parts of melds, so you have 11 cards, all in melds.
  • Lay off: Adding your deadwood cards to an opponents melds.

Objective

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The objective of Gin Rummy is to collect cards into melds and have as little deadwood as possible at the end of a game. The game is scored based on how much deadwood you have at the end of each game. A game can span several rounds, it's over when one player reaches 100 points. At that point grand total for each player is calculated, with bonuses, and the player with the highest score wins the whole game.

Gameplay

Each player gets 10 cards. The remaining deck is put on the table between the players face down, and one card is put face up besides the deck to start the discard pile.

In each turn a player must start by drawing one card. He can either draw the top card from the deck or the top card from the discard pile. Generally you only draw the top card from the discard pile if you know that the card will help you create a meld with some of the other cards in your hand.

  • Note: In the first turn, the starting player must choose to either draw the face up card in the board or pass the turn. If the card is drawn, proceed normally. If the turn is passed, the other player gets to make the same choice. If they pass too, the first player takes their turn normally.

After the player has drawn a card he must discard one card by putting it face up on top of the discard pile. If the player has drawn the top card from the discard pile at the start of the turn he may not discard that card until his next turn (also, that wouldn't make any sense at all). He may however discard a card he has just drawn from the deck, or any other card he has in his hand.

The game continues like this, with players drawing and discard cards, while they try to build sets and runs in their hand. The round ends when one player knocks, by discarding a card and putting it face down on the discard pile. The player that knocked (the knocker) then shows his melds and his deadwood by putting it face up on the table. The opponent then shows his melds and deadwood. The opponent is allowed to lay off any of his deadwood cards onto the knocker's melds if he can. For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, and then it won't count as deadwood anymore. The knocker cannot do the same, he can never lay off his deadwood. Additionally, if the knocker has Gin or Big Gin (no deadwood) then the opponent is not allowed to lay off any cards.

There are some rules for when you can knock. They vary between different versions, but this is how it's done on this site: You may only knock if you end up with 10 or fewer points of deadwood (human cards count as 10, aces as 1 and other cards their numeric values). The card you knock with (put facedown on the discard pile) is not included in that number. So, if you have just drawn and you have 3,5,9 as deadwood you would be allowed to knock with the 9, and then you'd end up with 3+5=8 points as deadwood.

Knocking with no deadwood, i.e. all 10 card in you hands forming melds is called going Gin. Going Big Gin is when you have 11 cards in melds, in which case you can say you have Big Gin and the game ends without you discarding the final card facedown.

The game also ends if neither player has knocked and there are only two cards left in the deck. In that case the hand is a tie, and neither player gets any points.

Scoring

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Scoring is based on deadwood and bonuses, the actual melds don't actually count for anything, they're only good to minimize your deadwood.

  • Knock points: After all lay offs are made, the knocker scores the difference between his deadwood and the opponents deadwood. For example, the knocker has 3 points of deadwood, and the opponent has 21 points of deadwood, then the knocker scores 21-3=18 points.
  • Gin Bonus: If a player gets Gin he gets 25 extra points, added to the knock points he already got.
  • Big Gin Bonus: If a player gets Big Gin he 31 extra points, added to the knock points he already got.
  • Undercut: If a player knocks but the opponent has less or equal deadwood points, then the opponent gets 25 points plus the difference in deadwood points, and the knocker gets 0 points. However, if the knocker gets Gin there is never an undercut, even if the opponent also has 0 deadwood points.
  • Game bonus: After a player has reached 100 points he gets a special game bonus, 100 points, added to his overall score.
  • Line bonus or box bonus: This bonus is added at the end of the game, and adds 25 points for each hand won during the game.
  • Shutout bonus: If the winner won every hand in the game then the points for each hand are doubled before adding the line bonus. I wasn't sure here how to handle it if someone has won all hands except for ones that end in a tie, so for now I'm requiring that you win all hands and none end in a tie to get this bonus. Let me know if you disagree with this.

And that's it. I'm sure there are plenty of people who prefer other rules, but you can never please everyone and these are the rules I'm going with.

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Rummy online is a card game easy to learn and play. Indian Classic rummy online is played at 2 player tables or 6 player tables. 1 deck of cards is used on the tables of 2 players and 2 decks of cards on the tables of 6 players. The players sit around a table and collect and discard cards in their turn clockwise. They can choose a card from an open deck of cards or the closed deck of cards and discard a card in the open deck. If you love cards, you can easily learn how to play 13 rummy cards; The most popular Rummy game in India. You can play rummy online while you are idle in the office or traveling or from home at your convenience. When you play, your goal is to defeat all your opponents at the table by first making sequences and combinations of cards. The best way to learn is to watch demo videos on our YouTube channel. Learn the basics of Rummy by watching these videos. Once you have the right basics, simply choose a table and join the hundreds of other players across the country who have discovered the fun and excitement of playing your favorite game online.

Rummy Game Objective

The objective of the game is to organize the 13 cards in sequences and/or sets. A minimum of 2 sequences are required, of which 1 must be pure (a sequence made without a wild card) and the second sequence can be pure or impure. To make pure groups, you can make a maximum of 2 games (same cards of different suits). The game begins with a draw to decide which player will make the first move. To play rummy online effectively, you must set your priorities correctly, that is, first focus on making a pure sequence and then on the second sequence and then look for other cards to make sequences or sets.

The strategy is quite different when playing with 1 deck (2 player table) or 2 decks (6 player table) of cards. With a mallet, the game runs very fast. You can count the cards that the opposing player discards and make your strategy accordingly, while, in the game of 2 decks, it is a little difficult to count the cards.

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Rummy Card Game Deal

Each player receives 13 random cards. The first card in the pack is placed in the open deck to show that the game has begun. The rest of the cards are placed face down in the closed deck of the table. At the beginning of the game, a random wild card is chosen. If by chance the selected wildcard card turns out to be the printed Joker of the card package, players can use the Ace card of any suit as a wild card in the sets and/or sequences they make.

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Rummy Game Rules for using Joker

Now, the question is; How to use the “Joker Card in Indian Rummy Games” or “How to play Rummy Online Game with Joker?” The existence of the Joker card makes the Rummy game a more exciting game. Joker is the game-changer in the online rummy card game. There are two types of wild cards.

  • Printed Joker: there is a wild card printed on each deck of cards.
  • wild card: after dealing with the cards among the players, a card is opened and placed under the closed deck. This is considered a wild card for that game and is the wild card. If the open wildcard is the printed wildcard, then all the Aces are considered wildcards.

Use of wild cards in Rummy Game

  • Picture joker and wild card wildcards can be used to complete any impure sequence or set.
  • The wild card and the printed wild card are treated equally in the Indian Classic Rummy Online.
  • If the opposing player discards the wild card by mistake, then other players at the table cannot pick it up.
  • You can choose a wild card from the open deck whenever it is the first turn of the game.
  • The player may choose a wild card from the closed deck at any time, provided it is that player’s turn to choose.
  • A wild card has no points.

Rummy Player turns

Turn by turn, each player chooses a card from the closed deck and discards a card in the open deck. With this, the player seeks to merge all the cards into valid sets and/or sequences. Players can use one or more of a wild card to complete their sets or sequences. Once all your sets and/or sequences are complete, you can declare moving a card to the place of “completion” on the game table.

Stating

When you declare, you must organize your cards into sets and/or sequences and make a “show” of your organized cards. Once you have done this, you must click on the ‘Declare’ button. The game will be considered finished if you declare at least two sequences, of which one must be a pure sequence, that is, a sequence made without the use of a Joker card

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Calculation of rummy game points

Each card has points. Losing players get points based on their hand score. All numbered cards, that is 2-10 carry points according to their nominal value. Then an 8 carries 8 points and a 2 carries 2 points. J, Q, K and A of any suit each have 10 points. The Joker card has no points. Points for all cards that are not organized in sets or sequences are added to each losing player at the end of the game. If a player cannot form a pure sequence, the points for all cards in the player’s hand will be counted. A losing player can get a maximum of 80 points. Even if your hand score totals more than 80 points, he or she will get a maximum of 80 points. In case the losing player has not had his first turn before another player makes a valid declaration in the game, then the losing players will only get half of the points of their hand score

Drop option in Rummy Game

What is the drop option? There are three types of rummy variations. In the 2- player rummy online game, players cannot “drop” a deal. In games with more than 2 players, a player may leave the game on his turn at any time during the game.

In all Rummy Games variants, if a player loses three consecutive or consecutive turns, he will be eliminated from the game. Your points will be calculated based on the score of your hand, the maximum points being 80. To leave the game, the player should not have chosen a card from the open or closed deck on that particular turn. If you drop the game on your first turn, you get 20 points. If you leave the game on any subsequent turn, you get 40 points. If you lose 3 consecutive turns (consecutively), you are automatically taken out of the game and get 40 points.

In case you disconnect, you can ask to be removed after three lost shifts or you can stay at the game table until you reconnect. What happens if you miss three movements? In 2-player games, if a player loses 3 consecutive turns, he will be automatically eliminated from the game with a score equal to 80 points or the actual hand score, whichever is less. In more than 2 player games, if a player loses 3 consecutive turns, he/she is automatically eliminated from the game with a medium drop score.

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